"Anything that complicates the narrative is a good thing," he said. "If anything I think they were more interested in sort of a muckraking account" of the revolution, something that agreed with Furstenberg.
The game's protagonist — Connor, half American Indian, Half British and not aligned with either side — served as a good vehicle for exploring the era in a way that avoids patriotic cliches, Hutchinson said.
The game's international fan base also demands an even-handed approach to the Revolution, said Hutchinson, who is frequently questioned by skeptical fans who worry the game will be too pro-American.
Not to worry, said Hutchinson, who jokes that he's an Australian living in Canada making a game about the American Revolution for a French software company.
Even where it sought to be realistic, the game's creators took a few liberties. Washington, for instance, is first introduced as a young officer serving under General Braddock in the French and Indian war. The game makers took great care to show the youthful Washington accurately, as a redhead. Looking at the finished product, though, they felt they ought to add a touch of gray to Washington's hair, to more closely match the iconic image of Washington held by the public.
"We did not know how odd it is to see a red-headed George Washington," Hutchinson said. "It was one of those instances where the fiction felt more right than the real version."
Ubisoft takes far greater liberties in a downloadable add-on game that will be available to Assassin's Creed players a few months after the games release. In "The Tyranny of King Washington," players confront a scenario where Washington, rather than yielding power to civil authority, parlays his power and popularity and establishes himself as a new monarch.